Demonwing Menu
What it is and how to open it
The Demonwing Menu is an exclusive panel of the Demonwing client that gathers the server's own systems in one place. Everything is decided by the server: the client only shows the result, so no external program can change chances or prizes.
- On the control button bar next to your inventory, click Open Demonwing Menu.
- Pick the panel you want from the window's side list.
- Click the same button (Close Demonwing Menu) to close it.
DuelBot
A 1 vs 1 duel against a bot that fights like a real player: it has a vocation (Knight, Paladin, Sorcerer, Druid), casts attack and healing spells, haste, paralyze, magic wall and magic shield. Every win grants experience and crystal coins and raises your MMR, the duel ranking score.
How to duel
- Stand in a protection zone (temple, depot, etc.).
- Open the DuelBot panel and start the duel, or type
!duel. - You are taken to the arena with full health and mana, and the bot spawns right after.
- Defeat the bot within 6min 40s. If time runs out, the duel counts as a loss.
- When it ends you return to the temple with health and mana restored.
Rewards
The win experience is a percentage of the experience needed to go from your current level to the next, so it is worth it at any level:
| Level | Experience per win |
|---|---|
| 1 – 100 | 30% of a level |
| 101 – 300 | 20% of a level |
| 301 – 600 | 14% of a level |
| 601 – 1,000 | 10% of a level |
| 1,001 – 2,000 | 6% of a level |
| 2,001+ | 3% of a level |
- 50 crystal coins per win.
- Win streak: every 3 wins in a row (3rd, 6th, 9th...) that win's reward is multiplied by 2. A loss resets the streak.
Skulled bots
Each bot may spawn with a skull. The more dangerous the skull, the stronger the bot and the bigger the reward. The skull bonus stacks with the win streak bonus.
| Skull | Chance | Bot strength | Reward |
|---|---|---|---|
| No skull | 50% | — | x1 |
| Yellow Skull | 30% | +15% | x1.25 |
| White Skull | 15% | +30% | x1.5 |
| Red Skull | 5% | +45% | x2 |
MMR and ranking
Every player starts with 500 MMR. Wins add and losses remove points depending on your bracket: the higher you are, the less you gain and the more you lose.
| MMR | Win | Loss |
|---|---|---|
| 0 – 999 | +30 | −10 |
| 1,000 – 1,499 | +25 | −15 |
| 1,500 – 1,999 | +20 | −15 |
| 2,000 – 2,499 | +15 | −20 |
| 2,500 – 2,999 | +12 | −22 |
| 3,000+ | +10 | −25 |
Commands
| Command | What it does |
|---|---|
!duel | Opens the window to start a duel. |
!duelstats | Shows your MMR, wins, losses and streaks. |
!duelrank | Shows the top duelists ranking. |
Roulette Chest
Demonwing's lucky chest. Each opening uses 1 Demonwing Box + 1 Demonwing Key and draws a prize by rarity. The strip spins, stops on the prize and it is delivered when the animation ends (or when you skip it).


- Box and Key are virtual items: they take no backpack space and your balance is shown in the panel.
- How to get them: buy them in the in-game Store (Boxes category) or craft them in Craft › Creation with Demonwing Fragments.
- Opening x1, x5, x10, each spin uses 1 Box + 1 Key.
- Your latest prizes are listed in the panel.
Chance per rarity
Prizes
| Prize | Rarity | Chance per spin |
|---|---|---|
| Common | 11.3% | |
| Common | 7.5% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 6.8% | |
| Common | 2.3% | |
| Rare | 2% | |
| Rare | 1.6% | |
| Rare | 1.6% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 1.2% | |
| Rare | 0.8% | |
| Rare | 0.8% | |
| Rare | 0.8% | |
| Rare | 0.8% | |
| Rare | 0.8% | |
| Legendary | 1.5% | |
| Legendary | 0.75% | |
| Legendary | 0.75% | |
| Epic | 0.9% | |
| Epic | 0.9% | |
| Epic | 0.2% |
Daily Rewards
A 28-day login track. Log in, open the Daily Rewards panel and claim the prize of the day. The further along the track, the better the prizes.
- One claim per day. The day resets at midnight (server time).
- Missed a day? No problem: the track does not reset, you just do not advance that day.
- After day 28 the track starts over from day 1.




























Craft
Demonwing's workshop to upgrade insignias and stones. It has three tabs: Fusion, Alchemy and Creation. Materials can be in your backpack, depot or stash; the result goes to your backpack (or to your depot if there is no room).
Insignia rarities
There are 68 insignia families, each with 4 rarities: Common›Rare›Legendary›Epic
Common Hurricane Longbow Insignia›
Rare Hurricane Longbow Insignia›
Legendary Hurricane Longbow Insignia›
Epic Hurricane Longbow Insignia
Fusion
| Insignias | Stones | |
|---|---|---|
| Requires | 10 identical insignias | 5 identical stones (same type and tier) + tokens |
| Result | The same insignia, one rarity higher | The same stone, one tier higher |
| Success | 70% | 70% |
| Critical | 1% — jumps 2 rarities | 1% — jumps 2 tiers |
| Failure | 29% — the insignias are consumed | 29% — the stones are consumed |
Alchemy
| Insignias | Stones | |
|---|---|---|
| Requires | 10 insignias of the same rarity (they can differ) | 5 stones of the same tier (any element) + tokens |
| Result | A random insignia of the next rarity | A random stone of the next tier |
| Success | 60% | 61% |
| Second chance | 1% — nothing is consumed, try again | — |
| Failure | 39% — the insignias are consumed | 39% — the stones are consumed |
- Epic insignias cannot go any higher: in Alchemy they are swapped for a different epic insignia with 100% success.
- Master insignias are rare in Alchemy: 0.5% chance among the possible results. The Demonwing family never comes out of Alchemy.
- Insignias and stones cannot be mixed in the same operation.
Premier Alchemy (tier 11)
Max-tier (11) stones have a special alchemy: 2 tier 11 stones + 2,400 gold tokens to try to swap them for another random tier 11 stone.
| Outcome | Chance |
|---|---|
| Success: new tier 11 stone (both are consumed) | 20% |
| Safe failure: stones are kept, tokens are spent | 25% |
| One stone is destroyed | 30% |
| Both stones are destroyed | 25% |
Creation
Crafts items from materials, always with 100% success. Demonwing Fragments and stone shards come from mining.
| Result | Materials |
|---|---|
Demonwing Box (virtual, goes to the Roulette Chest) | |
Demonwing Key (virtual, goes to the Roulette Chest) | |
Stone System
Stones are elemental gems you socket into your gear. On armor they give protection against their element; on a weapon they give a damage bonus of that element.
The 7 stones
| Stone | Element | On armor | On weapon |
|---|---|---|---|
| Fire | Fire protection | Fire damage | |
| Earth | Earth protection | Earth damage | |
| Energy | Energy protection | Energy damage | |
| Death | Death protection | Death damage | |
| Ice | Ice protection | Ice damage | |
| Holy | Holy protection | Holy damage | |
| Physical | Physical protection | Physical damage |
Where to socket
- Only gear with stone slots accepts stones (1 to 5, depending on the item). Looking at the item shows how many slots it has.
- Shields cannot hold stones.
- Helmet, armor, legs and boots: at most 6 stones of the same type across all pieces.
- Bonuses stack. E.g. 6 tier 11 Pyromancy Stones on armor = 45% protection.
- Removing a stone is free and it comes back intact, with the same tier.
The panel
- Stone Storage: your stone storage, separate from the backpack.
- Insert / Remove: pick the item (equipped or in your backpack), the slot and the stone.
- Withdraw: moves stones from storage to your backpack (to trade or sell, for example).
- Craft: shortcut to upgrade stones in the Craft.
Tiers and upgrade cost
Stone Fusion and Alchemy cost tokens, which are regular backpack items:
Silver Token and
Gold Token
| Tier | Bonus | Cost to the next tier |
|---|---|---|
| Tier 1 | 2.5% | 100 silver tokens |
| Tier 2 | 3% | 200 silver tokens |
| Tier 3 | 3.5% | 300 silver tokens |
| Tier 4 | 4% | 600 silver tokens |
| Tier 5 | 4.5% | 1,200 silver tokens |
| Tier 6 | 5% | 100 gold tokens |
| Tier 7 | 5.5% | 200 gold tokens |
| Tier 8 | 6% | 300 gold tokens |
| Tier 9 | 6.5% | 600 gold tokens |
| Tier 10 | 7% | 1,200 gold tokens |
| Tier 11 | 7.5% | Premier Alchemy: 2,400 gold tokens |
Demonwing Stats
A new panel already listed in the menu as Coming Soon. Once it launches, it gets its own section here in the wiki.