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Demonwing Menu

open_in_newWhat it is and how to open it

The Demonwing Menu is an exclusive panel of the Demonwing client that gathers the server's own systems in one place. Everything is decided by the server: the client only shows the result, so no external program can change chances or prizes.

  1. On the control button bar next to your inventory, click Open Demonwing Menu.
  2. Pick the panel you want from the window's side list.
  3. Click the same button (Close Demonwing Menu) to close it.
help
Can't find the button? Use the client's Manage Control Buttons option to show it on the bar.

sports_kabaddiDuelBot

A 1 vs 1 duel against a bot that fights like a real player: it has a vocation (Knight, Paladin, Sorcerer, Druid), casts attack and healing spells, haste, paralyze, magic wall and magic shield. Every win grants experience and crystal coins and raises your MMR, the duel ranking score.

50crystal coins per win
500starting MMR
6min 40smaximum duel time
x2every 3 wins in a row

How to duel

  1. Stand in a protection zone (temple, depot, etc.).
  2. Open the DuelBot panel and start the duel, or type !duel.
  3. You are taken to the arena with full health and mana, and the bot spawns right after.
  4. Defeat the bot within 6min 40s. If time runs out, the duel counts as a loss.
  5. When it ends you return to the temple with health and mana restored.
shield
Losing has no penalty: if you "die" in a duel the death is cancelled and you lose no level, skills, blessings or items. It only counts as a loss for your MMR. The arena hosts one duel at a time; if it is busy, wait a moment.

Rewards

The win experience is a percentage of the experience needed to go from your current level to the next, so it is worth it at any level:

LevelExperience per win
1 – 10030% of a level
101 – 30020% of a level
301 – 60014% of a level
601 – 1,00010% of a level
1,001 – 2,0006% of a level
2,001+3% of a level
  • 50 crystal coins per win.
  • Win streak: every 3 wins in a row (3rd, 6th, 9th...) that win's reward is multiplied by 2. A loss resets the streak.

Skulled bots

Each bot may spawn with a skull. The more dangerous the skull, the stronger the bot and the bigger the reward. The skull bonus stacks with the win streak bonus.

SkullChanceBot strengthReward
No skull50%—x1
Yellow Skull30%+15%x1.25
White Skull15%+30%x1.5
Red Skull5%+45%x2

MMR and ranking

Every player starts with 500 MMR. Wins add and losses remove points depending on your bracket: the higher you are, the less you gain and the more you lose.

MMRWinLoss
0 – 999+30−10
1,000 – 1,499+25−15
1,500 – 1,999+20−15
2,000 – 2,499+15−20
2,500 – 2,999+12−22
3,000++10−25
trending_up
The bot scales with you: its level is your level times a factor that grows 33% every 500 MMR above 500 (up to x3), plus a small extra from your win streak. The total factor never goes above x3.5.

Commands

CommandWhat it does
!duelOpens the window to start a duel.
!duelstatsShows your MMR, wins, losses and streaks.
!duelrankShows the top duelists ranking.

casinoRoulette Chest

Demonwing's lucky chest. Each opening uses 1 Demonwing Box + 1 Demonwing Key and draws a prize by rarity. The strip spins, stops on the prize and it is delivered when the animation ends (or when you skip it).

Demonwing Box
Demonwing Box300 TC in the Store5x Demonwing Fragment in Creation
Demonwing Key
Demonwing Key150 TC in the Store3x Demonwing Fragment in Creation
x1, x5, x10openings at once
  • Box and Key are virtual items: they take no backpack space and your balance is shown in the panel.
  • How to get them: buy them in the in-game Store (Boxes category) or craft them in Craft › Creation with Demonwing Fragments.
  • Opening x1, x5, x10, each spin uses 1 Box + 1 Key.
  • Your latest prizes are listed in the panel.

Chance per rarity

Common 75%Rare 20%Legendary 3%Epic 2%
star
On Demonwing the order is Common › Rare › Legendary › Epic: Epic is the highest rarity.

Prizes

PrizeRarityChance per spin
Rookie Demonwing ChestCommon11.3%
Lesser Demonwing ChestCommon7.5%
25x Calisthenics ShardCommon6.8%
25x Deathbringer ShardCommon6.8%
25x Divine ShardCommon6.8%
25x Iceage ShardCommon6.8%
25x Primal ShardCommon6.8%
25x Pyromancy ShardCommon6.8%
25x Thunderbreak ShardCommon6.8%
100x Crystal CoinCommon6.8%
Common Mysterius InsigniaCommon2.3%
400x Silver TokenRare2%
Common Demonwing ChestRare1.6%
Rare Demonwing ChestRare1.6%
Calisthenics StoneRare1.2%
Deathbringer StoneRare1.2%
Divine StoneRare1.2%
Iceage StoneRare1.2%
Primal StoneRare1.2%
Pyromancy StoneRare1.2%
Thunderbreak StoneRare1.2%
400x Gold TokenRare1.2%
Rare Mysterius InsigniaRare1.2%
Warlord SwordRare0.8%
Ferumbras' HatRare0.8%
Golden HelmetRare0.8%
Blessed ShieldRare0.8%
Magic LongswordRare0.8%
Legendary Demonwing ChestLegendary1.5%
Dungeon Reset InsigniaLegendary0.75%
Legendary Mysterius InsigniaLegendary0.75%
Epic Demonwing ChestEpic0.9%
50x Addon DollEpic0.9%
Epic Mysterius InsigniaEpic0.2%

event_availableDaily Rewards

A 28-day login track. Log in, open the Daily Rewards panel and claim the prize of the day. The further along the track, the better the prizes.

  • One claim per day. The day resets at midnight (server time).
  • Missed a day? No problem: the track does not reset, you just do not advance that day.
  • After day 28 the track starts over from day 1.
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Day 25
Day 26
Day 27
Day 28
Epic days 1–28

constructionCraft

Demonwing's workshop to upgrade insignias and stones. It has three tabs: Fusion, Alchemy and Creation. Materials can be in your backpack, depot or stash; the result goes to your backpack (or to your depot if there is no room).

inventory_2
Insignias stored inside an Insignia Pouch are not used by the Craft. Take them out of the pouch first.

Insignia rarities

There are 68 insignia families, each with 4 rarities: Common›Rare›Legendary›Epic

Common Hurricane Longbow Insignia›Rare Hurricane Longbow Insignia›Legendary Hurricane Longbow Insignia›Epic Hurricane Longbow Insignia

Fusion

InsigniasStones
Requires10 identical insignias5 identical stones (same type and tier) + tokens
ResultThe same insignia, one rarity higherThe same stone, one tier higher
Success70%70%
Critical1% — jumps 2 rarities1% — jumps 2 tiers
Failure29% — the insignias are consumed29% — the stones are consumed

Alchemy

InsigniasStones
Requires10 insignias of the same rarity (they can differ)5 stones of the same tier (any element) + tokens
ResultA random insignia of the next rarityA random stone of the next tier
Success60%61%
Second chance1% — nothing is consumed, try again—
Failure39% — the insignias are consumed39% — the stones are consumed
  • Epic insignias cannot go any higher: in Alchemy they are swapped for a different epic insignia with 100% success.
  • Master insignias are rare in Alchemy: 0.5% chance among the possible results. The Demonwing family never comes out of Alchemy.
  • Insignias and stones cannot be mixed in the same operation.

Premier Alchemy (tier 11)

Max-tier (11) stones have a special alchemy: 2 tier 11 stones + 2,400 gold tokens to try to swap them for another random tier 11 stone.

OutcomeChance
Success: new tier 11 stone (both are consumed)20%
Safe failure: stones are kept, tokens are spent25%
One stone is destroyed30%
Both stones are destroyed25%
warning
Premier Alchemy is risky: in 55% of attempts you lose at least one stone.

Creation

Crafts items from materials, always with 100% success. Demonwing Fragments and stone shards come from mining.

ResultMaterials
Demonwing BoxDemonwing Box (virtual, goes to the Roulette Chest)5x Demonwing Fragment
Demonwing KeyDemonwing Key (virtual, goes to the Roulette Chest)3x Demonwing Fragment
Calisthenics Stone (tier 1)100x Calisthenics Shard
Deathbringer Stone (tier 1)100x Deathbringer Shard
Divine Stone (tier 1)100x Divine Shard
Iceage Stone (tier 1)100x Iceage Shard
Primal Stone (tier 1)100x Primal Shard
Pyromancy Stone (tier 1)100x Pyromancy Shard
Thunderbreak Stone (tier 1)100x Thunderbreak Shard

diamondStone System

Stones are elemental gems you socket into your gear. On armor they give protection against their element; on a weapon they give a damage bonus of that element.

2.5%bonus at tier 1
+0.5%per tier
7.5%at tier 11 (max)
5max slots per item

The 7 stones

StoneElementOn armorOn weapon
Pyromancy StoneFireFire protectionFire damage
Primal StoneEarthEarth protectionEarth damage
Thunderbreak StoneEnergyEnergy protectionEnergy damage
Deathbringer StoneDeathDeath protectionDeath damage
Iceage StoneIceIce protectionIce damage
Divine StoneHolyHoly protectionHoly damage
Calisthenics StonePhysicalPhysical protectionPhysical damage

Where to socket

  • Only gear with stone slots accepts stones (1 to 5, depending on the item). Looking at the item shows how many slots it has.
  • Shields cannot hold stones.
  • Helmet, armor, legs and boots: at most 6 stones of the same type across all pieces.
  • Bonuses stack. E.g. 6 tier 11 Pyromancy Stones on armor = 45% protection.
  • Removing a stone is free and it comes back intact, with the same tier.

The panel

  • Stone Storage: your stone storage, separate from the backpack.
  • Insert / Remove: pick the item (equipped or in your backpack), the slot and the stone.
  • Withdraw: moves stones from storage to your backpack (to trade or sell, for example).
  • Craft: shortcut to upgrade stones in the Craft.

Tiers and upgrade cost

Stone Fusion and Alchemy cost tokens, which are regular backpack items: Silver Token and Gold Token

TierBonusCost to the next tier
Tier 12.5%100 silver tokens
Tier 23%200 silver tokens
Tier 33.5%300 silver tokens
Tier 44%600 silver tokens
Tier 54.5%1,200 silver tokens
Tier 65%100 gold tokens
Tier 75.5%200 gold tokens
Tier 86%300 gold tokens
Tier 96.5%600 gold tokens
Tier 107%1,200 gold tokens
Tier 117.5%Premier Alchemy: 2,400 gold tokens
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To get started, gather 100 shards of one element and craft the tier 1 stone in Craft › Creation.

query_statsDemonwing Stats

A new panel already listed in the menu as Coming Soon. Once it launches, it gets its own section here in the wiki.